About Tiny Kingdom
Build a self-sufficient settlement on a compact island. Balance farmland, workshops and homes, choose a production priority and survive seasonal events before founding your miniature kingdom.
How to play
Choose a building and a vacant plot. Advance a season to collect production and feed residents. Homes increase population; farms feed it; sawmills and quarries supply construction. Reach 24 residents, a monument and a reserve of 30 food within 24 seasons.
Find your strategy
Build food production before housing. Each occupied plot is a commitment, but demolition returns some materials. Production priorities help recover a shortage at the cost of another industry. Upgraded buildings use space efficiently.
Behind the design
Every season is player initiated, allowing time to consider tradeoffs. The finite grid prevents a single repetitive construction strategy and the seasonal forecast makes setbacks something to plan around.
Every session starts fresh, and no account or download is required. Use the pause control whenever you step away. Restart begins a new run.