The devlog
The ideas, decisions and small details behind the arcade.
DESIGN NOTES · SEPTEMBER 2026
Why we built AGICADE ↗
A case for small, immediately playable worlds.
DESIGN NOTES · SEPTEMBER 2026Building Snowbound: warmth is a decision ↗
Making survival understandable without making the mountain harmless.
DESIGN NOTES · SEPTEMBER 2026Pizza Shift and the art of divided attention ↗
Why the queue matters as much as the oven.
DESIGN NOTES · SEPTEMBER 2026Six games, six design experiments ↗
Different genres need different forms of attention.
DESIGN NOTES · SEPTEMBER 2026Browser games without accounts or downloads ↗
A simpler architecture can be a better invitation.