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FROM THE WORKSHOP

The devlog

The ideas, decisions and small details behind the arcade.

DESIGN NOTES · SEPTEMBER 2026

Why we built AGICADE

A case for small, immediately playable worlds.

DESIGN NOTES · SEPTEMBER 2026

Building Snowbound: warmth is a decision

Making survival understandable without making the mountain harmless.

DESIGN NOTES · SEPTEMBER 2026

Pizza Shift and the art of divided attention

Why the queue matters as much as the oven.

DESIGN NOTES · SEPTEMBER 2026

Six games, six design experiments

Different genres need different forms of attention.

DESIGN NOTES · SEPTEMBER 2026

Browser games without accounts or downloads

A simpler architecture can be a better invitation.